![]() ![]() Live a Live is not without its faults, but in an age of fast-food entertainment that satiates without leaving a taste, this compendium is a curio that’s certainly worth your time.Tomando en cuenta que este juego es una versión para la switch, me tomare la libertad de analizar varios puntos de esta versión y Tomando en cuenta que este juego es una versión para la switch, me tomare la libertad de analizar varios puntos de esta versión y comparándolo con el original ya que de por si el juego es muy similar salvo algunas modificaciones y el aumento de la calidad: -Gráficamente el juego se ve estupendo y se nota en el trabajo tanto en el ambiente como en la elaboración de los personajes, conservando su esencia clásica y con un cambio en la panorámica de juego que le viene bien. It’s a constantly shifting, time-travelling bonanza that foreshadows what Takita would perfect in 1995’s Chrono Trigger 90s role-playing fans are now praying that it receives the same lavish remake treatment, alongside other classics of the time such as Final Fantasy VI. This, however, is what makes Live a Live brilliant: no matter what you make of your current chapter, an exciting new tale lies just around the corner.ĭespite its 90s origins, Live a Live feels novel, revitalising a genre that often feels too conservative. The Earthbound-inspired near future story, however elicits more of a shrug, and the slow-burn, dialogue-heavy sci-fi yarn certainly won’t be for everyone. The aforementioned Imperial China outing is another delight: in this Dragon Ball-esque yarn, an ageing martial arts master seeks a band of new disciples to ensure his kung fu legacy lives on, culminating in a spectacular showdown. A shinobi caper offers the meatiest combat of the package, tasking players with either slaughtering their way through a Shogun’s keep or sneaking across the rooftops undetected. ![]() The wild west is a clear highlight, with its Magnificent Seven-inspired plot telling a tight tale of saloons and outlaws, centrepieced by slick gunslinging showdowns. Like any anthology, not every story here is a masterpiece. In Live a Live, you can start an epic adventure in the morning and see the credits roll by the end of your lunch break. But if you abandon the latest Final Fantasy or The Witcher 3 for a few months, you’ll return befuddled hours of play barely make a dent in your huge quest log. One of the beautiful things about video games is that they trick your brain into feeling like you’ve achieved something. Where grid-based battles and narrative choices ensure continuity, unique gameplay twists for each story such as shinobi stealth or science-fiction mind-reading spice things up. With tales ranging from 90-minute curios to meatier six-hour odysseys, this compendium is a masterclass in playable, standalone ideas. One vignette sees you mastering kung fu in imperial China, and in the next you are a robot navigating a sprawling spaceship.įor those who love turn-based battles but can’t stomach the 150 hour runtime of the summer’s other Switch RPG, Xenoblade Chronicles 3, Live a Live is a godsend. Much like Netflix’s acclaimed Love, Death and Robots, the result is a beautifully unpredictable. A playable anthology series, this JRPG Black Mirror abandons the traditional epic tale in favour of seven standalone stories, each with characters designed by a different esteemed manga artist. The Japanese role-playing genre is infamous for bloated runtimes, but Live a Live gleefully turns this trope on its head. It’s not just Live a Live’s voluptuous visuals that distinguish it: it’s the concept. ![]()
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