![]() Related: Resident Evil: Best Survival Horror Tropes In The Games (Along With The Worst Ones As Well) ![]() 7 Days to Die is a testament to how resilient games can be even against the most unbalanced odds, with their console publisher - Telltale Publishing - shutting down and almost hammering the nail in this game's coffin had it not been for the game's enduring popularity that allowed its developer, The Fun Pimps, to require publishing rights for the game. ![]() another year another cancer.A survival horror video game that has seemingly been stuck in early access since time immemorial, it's a testament to the addictive gameplay loop of 7 Days to Die that the game is still one of the most popular multiplayer games on Steam that people are still hooked onto to this day. Wut? By bethesda job you mean paid mod idea? yeah it was a way to earn more as always xd well at least people were annoied enough about that. Hopefully this entire plan be rethought because I have yet to see anyone on Discord, Twitter, here actually embrace this as a good idea.Įdited Apby JaxTeller718 (see edit history) Say what you will about us beating drums over changes we didn't like in the past (action skills, gun parts etc) THIS change is actually poised to drive people away both new and old. This just makes our passions increasingly more frustrating and difficult. What of modders? We run multiple folders of 7 days, vanilla, test copy, public copy. How will we support multiple mods? Multiple overhauls? How can we tell people they CAN play both Darkness Falls and Ravenhearst with a change like this without confusing everyone. The community grew from a handful of us to many. After adding modlet support more people than ever began creating amazing mods. I am not 100 percent sure WHY we need this change other than maybe console compatibility but after years of being in the community and explaining over and over to players where things go I feel like this change may actually drive people AWAY from supporting and modding this game.īethesda tried its best to make changes to the modding community and both modders and players spoke out en masse, I would hate to see this result in the same for TFP. I do not often come by here to engage in discussion much anymore but this has brought me out of hiding. Maybe this is somehow connected with adding workshop in future which then discourages installing mods or modlets, and again could be bad for game health. ![]() Unless there is a plan to support this, which has not been shared (and if there is a plan, PLEASE share it!!!), players would no longer be able to do this. Right now, people like to have several copies of 7DTD on their computers so they can use multiple mods, modlets and even just basic vanilla. If you want to change the location, then I would strongly recommend this location as it's available on all platforms and would make it a lot easier for the end user to install and use mods.Īnd a counterpoint to my suggestion for NOT changing it. I think it was around A12? The game used to put it's saves in the users DOCUMENTS folder (7 Days to Die/Saves, as apparently I have a save in there from when I was checking something in A12). less technically inclined users to actually install mods, which could be bad for the health of the game, the health of mods and may discourage people from modding in the future. So why change it?Ģ) For those of us who recommend the use of Manual Install rather than automated applications (Sorry Sphereii!), this is going to make it a lot more difficult for. I just have some concerns.ġ) The reason provided by TFP, while I understand it, seems unreasonable when Rimworld loads from the Mods folder even to this day. I'll do my best to try and explain myself without sounding irritated or annoyed, because I'm not. In a future build this will change to only load from that new location so no data is written/changed in the program folder at any time.īefore I begin, I want to state I do understand the reason for this change, but I disagree with it for several reasons. ![]() on Windows %APPDATA%/7DaysToDie/Mods) in addition to /Mods. ![]()
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